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Saturday, December 27, 2014

Early Impressions - Alien: Isolation

Alright, alright, I was going to do a Good RPG/Bad RPG theme this week, but I kind of been in a different mood based on what I am playing currently.  Instead, we will look at my early impressions of Alien: Isolation for the PC.  Oh and I am going to do this review a little differently than the ones from last weekend.  They aren't going to be so formal like last weekend.  Nope, I am going to start being more random in the way I write my reviews.  At least until I find out they come across as annoying and unpleasant to read.  Alright, alright.  On with the review.  Alien: Isolation takes place some seventeen years after the events of the original Ridley Scott classic.  You take on the role of Amanda Ripley who has been given an opportunity to find out what happened to her mother who vanished and never came back (of course, we all know what happened).  So, the game begins as soon as Amanda gets stranded on a Nostromo look-a-like.  Eventually, we discover there happens to be an Alien on board.  I would insert a spoiler alert, but that just seems silly to me.  Basically, Amanda went looking for a reported flight recorder that detailed the events of the first film, but ended up following down the same path as her mother.  The Ripley legacy is apparently about meeting up with acid-bleeding aliens.  Sucks.  I definitely have to give the developers credit on the design for this game.  It is incredibly detailed when it comes to matching the visuals of the film.  I feel like I'm exploring the Nostromo itself even though it is really Sevastopl (did I spell that right?).  The computer even have that futuristic quality about them as perceived by the 1970s.  It certainly looks the part, but does it act the part?  So far, yes.  Like I said, this is early impressions as I have begun to play the game.  So far, however, I certainly feel like I am in a true Alien game based on the film.  As the player, you spend a great deal hiding and scavenging anything you can find to use as a weapon or a distraction.  It is a horror-survival game after all.  Survival-horror?  In any case, the survival-horror element works really well as that was essentially what the first film was all about.  The second film was all about the action, but apparently, that seems harder to translate into a decent video game ironically enough.  The voice acting is hit and miss, but I don't find it too distracting.  I mostly find myself invested in solving the mystery of this ship and finding out why there's an alien on board.  I enjoy the scavenging and crafting system.  It places an extra emphasis on exploration which this game already has quite a bit of.  Not bad for a non-open world RPG.  The alien itself is pretty intense and terrifying.  You never know when its going to pop out and nab you which makes it all the more fun and that you feel like you are truly in this world.  So far, my impression of this game are positive and I hope the rest of the experience continues to do so. 

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